![]() I would just upload a modified pk3 file and be done with it, but Steam has a tendency to delete links, so you're getting the guide on how to do it yourself. ![]() This is all this guide is about, no gameplay or art changes (though you can generalize the lessons learned from here I'm sure), just two minor tweaks to make the feel a tiny bit more modern without massive changes to the core. So, I experimented, and got the results I wanted, and thought I might share how to do this for anyone else interested in some slight tweaking to make movement feel a bit less slippery and your weapons a bit more dynamic on the screen. ![]() Plus I'm a sucker for some nice weapon sway that brings more life to your movement in the way you look around, making the weapon and yourself feel less static. But I really wanted to try out Hedon alongside some other high quality GZDoom content, which forced me to experiment a bit, because the feel has always been a bit of a stumbling block for myself personally, the movement in the old Doom engine, the slippery, floaty, artificially wavy bobbing movement just doesn't click with me and makes me a bit sick. I'm by no means an experienced modder, especially with Doom. Recent QoL patch has added the movement options natively, making this guide kind of obsolete, I'll leave it untouched though since you can extrapolate some of this for other tweaks you might want to do (& I'm lazy), not sure if weapon sway/lag is still natively in the game, though that's a lot more superficial compared to the movement tweaks. ![]()
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